Join / Login to T&C Health Club Account

league rules

general rules:

  • Coin flip determines which team receives the choice of serve or side. Game balls will be provided. 
  • League games are a 3-game guarantee. The first 2 games will be won by the first team to score 25 pts – must win by two (no scoring cap). The 3rd game will be won by the first team to score 15 points – must win by two (no scoring cap). Point will be scored on each rally. If the receiving team wins the rally, they score a point and gain the serve.
  • Rest periods between games of a match shall be no longer than 2 minutes. Each team is permitted (1) 30-second team timeout per game.  Timeouts may be requested to an official only when the ball is dead and are not in effect until the official calls “Timeout”.
  • Coed Rule of Three:  If a ball is played by more than two players on a team, the ball must be played by both genders.  The order is irrelevant. If three contacts of the same gender occur the official will call dead ball and award the opposing team the serve and point.
  • Quads: A team competes with 4 players; minimum number of players is 2. Coed Quads must have a minimum of 2 females on the court at all times. 
  • Sixes: A team competes with 6 players; minimum number of players is 3. Coed sixes must have a minimum of 3 females on the court at all times.
  • Longnecks Points: 1 point will be awarded every game with a total of 3 Longnecks points awarded every match. The team with the most Longnecks points at end of session wins two $25 Longnecks gift cards.

the serve: Service may begin after the official’s signal. The server may move freely within the designated service zone.  At the moment of the service hit, the server must be completely in the service zone and not touching the court (end line included).  After the service, the player may land outside the zone and inside the court.  If the server tosses the ball and does not serve it he does NOT need to let it bounce before he re-tosses it. Net Service is in play unless 1) it does not continue over the net or 2) lands outside the opposing team’s court-side untouched by the opposing team.       

spiking & blocking: The receiving team is not allowed to block or spike a served ball. A spiker must contact the ball on his/her own side of the net, but may in the course of the follow through reach over (but not touch) the net. Back line players may not play the ball directly into the opposite court if contact is made when any part of the ball is above the top of the net. The team that has affected the block shall have the right to three more contacts, with the blocker having the right to make the first of the three allowable hits.

net play: A ball hit into the net, may still be kept in play provided that a player does not make contact with the net. Players may not touch the net.  If 2 opposing players touch the net simultaneously, the ball is declared dead and is replayed.

ground rules: A ball hitting the ceiling, lights, basketball hoops, etc. is playable if it remains in the court-side of the team in play of the ball. A ball that makes contact with the same objects and proceeds to the opposing team’s side of the court is rendered a “side-out”. A ball that makes contact with the side walls or netting is rendered a "side-out".

legal play: The ball must be returned over the net in 3 hits or less. It is legal to contact the ball with any part of the body as long as the ball rebounds immediately.  It may not "lay" against the body.  If a player touches the ball or the ball touches a player, it is considered as a play on the ball.  Except in the case of a block. The ball may be blocked and played again by the blocker. If 2 players on the same team contact the ball simultaneously, it counts as one contact, and any player may play the ball. When a ball touches a boundary line, it is considered in play. 

illegal play: Players are not permitted to scoop, hold, or lift the ball.  The ball may never be contacted with an open-hand underhanded motion. In addition, during the first hit of the team, except when serving, the ball may contact various parts of the body consecutively, provided the contacts occur during one action. An official may (at their own discretion) penalize a team one point or loss of serve for intentionally delaying the game.

substitutions: Teams may make player substitutions at any dead ball, but should not delay the game. There is no minimum or maximum number of substitutions. 

conduct: No player, teammate and/or team attendant shall act in an unsporting manner while on or near the court before, during, or after a contest. Unsporting conduct is at the referee’s discretion and shall be penalized as follows: 1) Verbal Warning from a referee for the first minor offense 2) Final warning 3) Ejection. Any player ejected for unsportsmanlike conduct will be required to leave the premises (out of sight, out of sound). Any player who accumulates 2 ejections throughout the season will be immediately suspended from the league. NO CUSSING. NO FIGHTING. NO VERBAL ABUSE or TAUNTING. THIS IS A FAMILY FACILITY.

forfeits: Teams are strongly encouraged to arrive 15 minutes early for their games. A forfeit will be declared if a team does not field the required number of eligible players by the designated game time. Multiple forfeits may also result in the team being dropped from the league prior to the completion of the regular season; teams that are removed due to forfeits are not eligible to receive refunds.

alcohol/food: No outside food or alcohol is to be brought into the facility. It may be purchased at the concession stand, but NO food or alcohol is permitted onto the playing surface. NO GUM or TOBACCO allowed on the playing surface. 

attire: Players are asked to wear tennis shoes or indoor court shoes. Shirts or tanks are required.